//=================================================================== // CustomSoundNotify // Copyright (C) 2005 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson // // Custom sound notify class. Had to add this because the // stock UT ones don't play correctly when your standing on BSP //=================================================================== class CustomSoundNotify extends AnimNotify native abstract; var() sound Sound; var() float Volume; var() int Radius; var() bool bAttenuate; event Notify( Actor Owner ); cpptext { // AnimNotify interface. virtual void Notify( UMeshInstance *Instance, AActor *Owner ); } defaultproperties { Radius=0 Volume=1.0 bAttenuate=false }