class ClientMover Extends Mover; function PostBeginPlay() { Super.PostBeginPlay(); if ( Level.NetMode == NM_DedicatedServer ) { GotoState('ServerIdle'); SetTimer(0,false); SetPhysics(PHYS_None); } } State ServerIdle { } defaultproperties { bAlwaysRelevant=false RemoteRole=ROLE_None bClientAuthoritative=true }