//============================================================================= // A camera, used in UnrealEd. //============================================================================= class Camera extends PlayerController native; // Sprite. #exec Texture Import File=Textures\S_Camera.pcx Name=S_Camera Mips=Off MASKED=1 defaultproperties { Location=(X=-500.000000,Y=-300.000000,Z=300.000000) Texture=S_Camera CollisionRadius=+00016.000000 CollisionHeight=+00039.000000 LightBrightness=100 LightRadius=16 bDirectional=1 }