class NiceHFRFlameB extends Emitter;
defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        FadeOut=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        UseRandomSubdivision=True
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255))
        ColorScale(3)=(RelativeTime=1.000000)
        ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
        FadeOutStartTime=0.501500
        MaxParticles=15
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Max=1.000000)
        SpinsPerSecondRange=(X=(Max=0.070000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000)
        StartSizeRange=(X=(Min=1.000000,Max=15.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
        ScaleSizeByVelocityMax=0.000000
        Texture=Texture'KillingFloorWeapons.FlameThrower.FlameThrowerFire'
        TextureUSubdivisions=1
        TextureVSubdivisions=1
        SecondsBeforeInactive=30.000000
        LifetimeRange=(Min=0.450000,Max=0.850000)
        StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
        MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
    End Object
    Emitters(0)=SpriteEmitter0

    LightType=LT_Pulse
    LightHue=30
    LightSaturation=100
    LightBrightness=300.000000
    LightRadius=4.000000
    bNoDelete=False
    bDynamicLight=True
    bNetTemporary=True
    Physics=PHYS_Trailer
}
