class NiceMaulerRifle extends NiceWeapon
    config(user);
#exec OBJ LOAD FILE=NicePackSM.usx
defaultproperties
{
    reloadPreEndFrame=0.200000
    reloadEndFrame=0.550000
    reloadChargeEndFrame=0.894000
    reloadMagStartFrame=0.280000
    reloadChargeStartFrame=0.647000
    MagCapacity=10
    ReloadRate=2.866000
    ReloadAnim="Reload"
    ReloadAnimRate=1.000000
    WeaponReloadAnim="Reload_spSinper"
    Weight=6.000000
    bHasAimingMode=True
    IdleAimAnim="Idle_Iron"
    StandardDisplayFOV=55.000000
    SleeveNum=0
    TraderInfoTexture=Texture'NicePackT.Silver.Trader_Sniper'
    bIsTier2Weapon=True
    MeshRef="NicePackA.SniperRifle"
    SkinRefs(1)="NicePackT.Silver.Sniper_cmb"
    SkinRefs(2)="NicePackT.Silver.sniperrifle_scope_shader"
    SelectSoundRef="NicePackSnd.Silver.KFO_Sniper_Select"
    HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
    SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
    PlayerIronSightFOV=60.000000
    ZoomedDisplayFOV=25.000000
    FireModeClass(0)=class'NiceMaulerFire'
    FireModeClass(1)=Class'KFMod.NoFire'
    PutDownAnim="PutDown"
    SelectForce="SwitchToAssaultRifle"
    AIRating=0.550000
    CurrentRating=0.550000
    bShowChargingBar=True
    Description="A finely crafted rifle with relatively low impact damage, but able to deal devastating blows with precise aiming."
    EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
    DisplayFOV=55.000000
    Priority=155
    CustomCrosshair=11
    CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
    InventoryGroup=3
    GroupOffset=18
    PickupClass=class'NiceMaulerPickup'
    PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
    BobDamping=6.000000
    AttachmentClass=class'NiceMaulerAttachment'
    IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
    ItemName="S.P. Mauler"
    TransientSoundVolume=1.250000
}
