class NiceSPShotgunFire extends NiceShotgunFire;
defaultproperties
{
    KickMomentum=(X=-35.000000,Z=5.000000)
    ProjectileSpeed=3500.000000
    maxVerticalRecoilAngle=1000
    maxHorizontalRecoilAngle=500
    ShellEjectClass=Class'ROEffects.KFShellEjectShotty'
    ShellEjectBoneName="Shell_eject"
    FireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_M"
    StereoFireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_S"
    NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
    DamageType=class'NiceDamTypeSPShotgun'
    DamageMax=30
    Momentum=60000.000000
    bWaitForRelease=False
    FireAnimRate=1.200000
    FireRate=0.292000
    AmmoClass=class'NiceSPShotgunAmmo'
    ShakeRotMag=(Z=250.000000)
    ShakeRotTime=3.000000
    ShakeOffsetMag=(Z=6.000000)
    ShakeOffsetTime=1.250000
    BotRefireRate=0.250000
    Spread=1500.000000
}
