//  ScrN copy
class NiceNitroDecal extends ProjectedDecal;
#exec OBJ LOAD FILE=HTec_A.ukx
simulated function BeginPlay(){
    if(!level.bDropDetail && FRand() < 0.4)
       projTexture = Texture'HTec_A.Nitro.NitroSplat';
    super.BeginPlay();
}
defaultproperties
{
    bClipStaticMesh=True
    CullDistance=7000.000000
    LifeSpan=5.000000
    DrawScale=0.500000
}
