class yachtExplosionFire extends Emitter;


defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter41
        UseColorScale=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        UseRandomSubdivision=True
        Acceleration=(Z=1024.000000)
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255))
        ColorScale(3)=(RelativeTime=1.000000)
        ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
        Name="SpriteEmitter41"
        SphereRadiusRange=(Max=5.000000)
        SpinsPerSecondRange=(X=(Max=0.070000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000)
        StartSizeRange=(X=(Min=200.000000,Max=300.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
        ScaleSizeByVelocityMax=0.000000
        Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        SecondsBeforeInactive=30.000000
        LifetimeRange=(Min=0.750000,Max=1.250000)
        StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=25.000000,Max=75.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter41'

    bNetTemporary=True
    RemoteRole=ROLE_None

    bNoDelete=false

    DrawScale = 1.0
    SoundVolume = 255
    SoundRadius = 100
    bFullVolume = false
    AmbientSound = Sound'Amb_Destruction.Kessel_Fire_Small_Vehicle'//Sound'GeneralAmbience.firefx12' KFTODO: Replace this

    LightRadius = 12
    LightType = LT_Pulse

    LightBrightness = 300
    LightHue = 30
    LightSaturation = 100
    bDynamicLight = true

    LifeSpan=6
}

