class AA12_Blood extends ScrNAA12AutoShotgun;

#exec obj load file="LaSGunSkins_T.utx"

defaultproperties
{
     SkinRefs(0)="LaSGunSkins_T.AA12_Blood.AA12_Blood_D"
     PickupClass=Class'LaSGunSkins.AA12_BloodPickup'
}
