class WelderAmmo extends Ammunition;

#EXEC OBJ LOAD FILE=KillingFloorHUD.utx

//TODO: CrossbowAmmoPickup?

defaultproperties
{
     MaxAmmo=300
     InitialAmount=300
     PickupClass=Class'KFMod.CrossbowAmmoPickup'
     IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
     ItemName="Welder Fuel.."
}
