class NiceAxeFireB extends NiceMeleeFire;
defaultproperties
{
    weaponRange=90.000000
    damageDelay=0.760000
    FireAnims(0)="PowerAttack"
    HitEffectClass=Class'KFMod.AxeHitEffect'
    MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
    DamageType=class'NiceDamTypeAxe'
    DamageMax=275
    bWaitForRelease=True
    FireRate=1.333000
    BotRefireRate=0.850000
}
