class SWPMut extends Mutator;

function PostBeginPlay()
{
    class'ScrnAchievements'.static.RegisterAchievements(class'SWPAch');
    Level.Game.Spawn(class'SWPAchHandler');
    Destroy();
}

defaultproperties
{
     bAddToServerPackages=True
     GroupName="KF-SWPAch"
     FriendlyName="ScrN Weapon Pack"
     Description="Adds weapon-specific achievements for ScrN Weapon Pack"
}
