class NiceBenelliFire extends NiceShotgunFire;
defaultproperties
{
    KickMomentum=(X=-45.000000,Z=10.000000)
    ShellEjectClass=Class'ROEffects.KFShellEjectBenelli'
    ShellEjectBoneName="Shell_eject"
    DamageType=class'NiceDamTypeBenelli'
    FireAnimRate=1.000000
    FireRate=0.200000
    DamageMax=63
    AmmoClass=class'NiceBenelliAmmo'
    Spread=1125.000000
    BotRefireRate=0.200000
}
