class NiceDualJudgeAmmo extends NiceAmmo;
defaultproperties
{
    WeaponPickupClass=class'NiceDualJudgePistolPickup'
    AmmoPickupAmount=5
    MaxAmmo=60
    InitialAmount=15
    PickupClass=class'NiceDualJudgeAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
    ItemName="Judge bullets"
}
