//2.5 BioDecal ✓
class BioDecalOS extends ProjectedDecal;

//Usage:
//Tiny little green spots that spawn when vomit impacts ground
#exec OBJ LOAD File=KFOldSchool_XEffects.utx

simulated function BeginPlay()
{
    if ( !Level.bDropDetail && (FRand() < 0.5) )
        ProjTexture = texture'KFOldSchool_XEffects.xbiosplat2';

    super.BeginPlay();
}

defaultproperties
{
     ProjTexture=Texture'KFOldSchool_XEffects.xbiosplat'
     bClipStaticMesh=True
     CullDistance=7000.000000
     LifeSpan=6.000000
     DrawScale=0.650000
}
