// Zombie Monster for KF Invasion gametype
class NiceZombieBloatBase extends NiceMonster
    abstract;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd.uax
var BileJet BloatJet;
var bool bPlayBileSplash;
var bool bMovingPukeAttack;
var float RunAttackTimeout;
//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
//         eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------
defaultproperties
{
    StunThreshold=4.000000
    fuelRatio=0.250000
    clientHeadshotScale=1.500000
    MeleeAnims(0)="BloatChop2"
    MeleeAnims(1)="BloatChop2"
    MeleeAnims(2)="BloatChop2"
    BleedOutDuration=6.000000
    ZapThreshold=0.500000
    ZappedDamageMod=1.500000
    bHarpoonToBodyStuns=False
    ZombieFlag=1
    MeleeDamage=14
    damageForce=70000
    bFatAss=True
    KFRagdollName="Bloat_Trip"
    PuntAnim="BloatPunt"
    Intelligence=BRAINS_Stupid
    bCanDistanceAttackDoors=True
    bUseExtendedCollision=True
    ColOffset=(Z=60.000000)
    ColRadius=27.000000
    ColHeight=22.000000
    SeveredArmAttachScale=1.100000
    SeveredLegAttachScale=1.300000
    SeveredHeadAttachScale=1.700000
    PlayerCountHealthScale=0.250000
    OnlineHeadshotOffset=(X=5.000000,Z=70.000000)
    OnlineHeadshotScale=1.500000
    AmmunitionClass=Class'KFMod.BZombieAmmo'
    ScoringValue=17
    IdleHeavyAnim="BloatIdle"
    IdleRifleAnim="BloatIdle"
    MeleeRange=30.000000
    GroundSpeed=75.000000
    WaterSpeed=102.000000
    HealthMax=525.000000
    Health=525
    HeadHeight=2.500000
    HeadScale=1.500000
    AmbientSoundScaling=8.000000
    MenuName="Nice Bloat"
    MovementAnims(0)="WalkBloat"
    MovementAnims(1)="WalkBloat"
    WalkAnims(0)="WalkBloat"
    WalkAnims(1)="WalkBloat"
    WalkAnims(2)="WalkBloat"
    WalkAnims(3)="WalkBloat"
    IdleCrouchAnim="BloatIdle"
    IdleWeaponAnim="BloatIdle"
    IdleRestAnim="BloatIdle"
    DrawScale=1.075000
    PrePivot=(Z=5.000000)
    SoundVolume=200
    Mass=400.000000
    RotationRate=(Yaw=45000,Roll=0)
}
