class GnomeSoul extends Emitter;

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
//        Disabled=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=128,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
        FadeOutStartTime=2.00000
        FadeInEndTime=0.150000
        MaxParticles=5
        Name="SpriteEmitter0"
        SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=10.000000,Max=20.000000),Z=(Min=10.000000,Max=20.000000))
        InitialParticlesPerSecond=10.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.explosions.DSmoke_2'
        LifetimeRange=(Min=1.000000,Max=1.500000)
        StartVelocityRange=(Z=(Min=20.000000,Max=20.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
//        Disabled=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=128,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
        FadeOutStartTime=0.185000
        FadeInEndTime=0.090000
        Name="SpriteEmitter1"
        AddLocationFromOtherEmitter=2
        SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
        StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
        InitialParticlesPerSecond=3.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.explosions.DSmoke_2'
        LifetimeRange=(Min=0.750000,Max=0.750000)
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter1'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
//        Disabled=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(X=-20.000000,Y=-20.000000,Z=40.000000)
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutStartTime=0.920000
        FadeInEndTime=0.560000
        MaxParticles=1
        Name="Gnome"
        StartSpinRange=(X=(Min=0.500000,Max=0.500000))
        SizeScaleRepeats=1.000000
        StartSizeRange=(X=(Min=40.000000,Max=40.000000),Y=(Min=40.000000,Max=40.000000),Z=(Min=40.000000,Max=40.000000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_Modulated
        Texture=Texture'Effects_Tex.Gnomo.HBH_Ghost_Gnome'
        StartVelocityRange=(X=(Min=20.000000,Max=20.000000),Y=(Min=20.000000,Max=20.000000),Z=(Max=2.000000))
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter2'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter8
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
//        Disabled=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        MaxParticles=1
        Name="SpriteEmitter8"
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Min=-0.500000,Max=0.500000),Z=(Min=-0.500000,Max=0.500000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.300000)
        StartSizeRange=(X=(Min=5.000000,Max=10.000000))
        InitialParticlesPerSecond=100.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.BulletHits.stonesmokefinal'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.750000,Max=0.750000)
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter8'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter9
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
 //       Disabled=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        UseVelocityScale=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Name="SpriteEmitter9"
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Min=0.050000,Max=0.050000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000))
        InitialParticlesPerSecond=100.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.BulletHits.stonesmokefinal'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=0.475000,RelativeVelocity=(X=0.100000,Y=0.200000,Z=0.200000))
        VelocityScale(2)=(RelativeTime=1.000000)
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter9'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter11
        UseCollision=True
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
//        Disabled=True
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        Acceleration=(Z=-1000.000000)
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        ColorScale(0)=(Color=(R=128,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(R=128,A=255))
        FadeOutStartTime=0.500000
        Name="SpriteEmitter11"
        UseRotationFrom=PTRS_Actor
        StartSizeRange=(X=(Min=2.000000,Max=3.000000))
        InitialParticlesPerSecond=10000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.BulletHits.concrete_chunks'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-155.000000,Max=155.000000),Y=(Min=-155.000000,Max=155.000000),Z=(Min=-155.000000,Max=155.000000))
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter11'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter12
        UseCollision=True
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
//        Disabled=True
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        Acceleration=(Z=-1000.000000)
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        ColorScale(0)=(Color=(B=128,G=64,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=128,G=64,A=255))
        FadeOutStartTime=0.500000
        Name="SpriteEmitter12"
        UseRotationFrom=PTRS_Actor
        StartSizeRange=(X=(Min=2.000000,Max=3.000000))
        InitialParticlesPerSecond=10000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.BulletHits.concrete_chunks'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-155.000000,Max=155.000000),Y=(Min=-155.000000,Max=155.000000),Z=(Min=-155.000000,Max=155.000000))
    End Object
    Emitters(6)=SpriteEmitter'SpriteEmitter12'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter13
        UseCollision=True
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
//        Disabled=True
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        Acceleration=(Z=-1000.000000)
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        ColorScale(0)=(Color=(B=192,G=192,R=192,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=192,G=192,R=192,A=255))
        FadeOutStartTime=0.500000
        Name="SpriteEmitter13"
        UseRotationFrom=PTRS_Actor
        StartSizeRange=(X=(Min=2.000000,Max=3.000000))
        InitialParticlesPerSecond=10000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'Effects_Tex.BulletHits.concrete_chunks'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-155.000000,Max=155.000000),Y=(Min=-155.000000,Max=155.000000),Z=(Min=-155.000000,Max=155.000000))
    End Object
    Emitters(7)=SpriteEmitter'SpriteEmitter13'

    bNoDelete = false
    bNetTemporary=true
    AutoDestroy = true
}




