class NamedPRITable extends NamedObjectTable;

// ensure that nothing but PlayerReplicationInfo can be put in table
function SetObject(name ObjectName, Object Object)
{
	super.SetObject(ObjectName, PlayerReplicationInfo(Object));
}

function SetPRI(name PRI_Name, PlayerReplicationInfo PRI)
{
	super.SetObject(PRI_Name, PRI);
}

function PlayerReplicationInfo GetPRI(name PRI_Name)
{
	return PlayerReplicationInfo(GetObject(PRI_Name));
}

defaultproperties
{
}
