class SVDSBullet extends ScrnM99Bullet;

simulated function int AdjustZedDamage( int Damage, KFMonster Victim, bool bHeadshot )
{
    return Damage;
}

defaultproperties
{
     HitDamageReduction=0.700000
     DamageTypeHeadShot=Class'ScrnWeaponPack.DamTypeSVD'
     HeadShotDamageMult=4.000000
     Speed=14000.000000
     MaxSpeed=14000.000000
     Damage=125.000000
     MomentumTransfer=50000.000000
     MyDamageType=Class'ScrnWeaponPack.DamTypeSVD'
     DrawType=DT_StaticMesh
     LifeSpan=3.000000
}
