class ScrnLAWExplosion extends LAWExplosion;
//ScrN LAW Explosion has the light from nadelight added, but it is larger and lasts 0.5s instead of 0.25s

//added nadelight
simulated function PostBeginPlay()
{
    Super.Postbeginplay();
    NadeLight();
}

simulated function NadeLight()
{
    if ( !Level.bDropDetail && (Instigator != None)
        && ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) )
    {
        bDynamicLight = true;
        SetTimer(0.5, false); //0.25
    }
    else Timer();
}

simulated function Timer()
{
    bDynamicLight = false;
}

defaultproperties
{
     LightType=LT_Steady
     LightHue=20
     LightSaturation=100
     LightBrightness=220.000000
     LightRadius=14.000000
     LightCone=16
     RemoteRole=ROLE_SimulatedProxy
     bUnlit=False
     bNotOnDedServer=False
}
