class VSSDTAmmo extends KFAmmunition;

#EXEC OBJ LOAD FILE=InterfaceContent.utx

defaultproperties
{
     AmmoPickupAmount=10
     MaxAmmo=120
     InitialAmount=40
     PickupClass=Class'ScrnWeaponPack.VSSDTAmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
     ItemName="9x39mm round SP-5"
}
