class NiceSVDAmmo extends NiceAmmo;
defaultproperties
{
    WeaponPickupClass=class'NiceSVDPickup'
    AmmoPickupAmount=10
    MaxAmmo=30
    InitialAmount=8
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
    ItemName="7.62x54mm"
}
