class SPECIES_Human extends SpeciesType
	abstract;

defaultproperties
{
	MaleVoice="XGame.MercMaleVoice"
	FemaleVoice="XGame.MercFemaleVoice"
	// if _RO_
	//GibGroup="xEffects.xPawnGibGroup"
	MaleRagSkelName="Male2"
	FemaleRagSkelName="Female2"
	//FemaleSkeleton="HumanFemaleA.Skeleton_Female"
	//MaleSkeleton="HumanMaleA.SkeletonMale"
	MaleSoundGroup="XGame.xEgyptMaleSoundGroup"
	FemaleSoundGroup="XGame.xEgyptFemaleSoundGroup"
}
