// Less ugly than the UT2k4 one, anyway :)
class KFMonsterFlame extends Emitter;

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        FadeOut=True
        FadeIn=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        UseRandomSubdivision=True
        Acceleration=(Z=100.000000)
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=0.667857,Color=(B=89,G=172,R=247,A=255))
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(4)=(RelativeTime=1.000000)
        ColorScale(5)=(RelativeTime=1.000000)
        FadeOutStartTime=0.520000
        FadeInEndTime=0.140000
        MaxParticles=8
        Name="SpriteEmitter2"
        StartLocationShape=PTLS_Sphere
        SpinsPerSecondRange=(X=(Max=0.075000))
        StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000)
        StartSizeRange=(X=(Min=15.000000,Max=28.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
        ScaleSizeByVelocityMax=0.000000
        Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        SecondsBeforeInactive=30.000000
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=10.000000,Max=50.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter2'

	bNoDelete = false

	SoundVolume = 255
	bFullVolume = true
	AmbientSound = Sound'KF_FlamethrowerSnd.FT_SetFire_Self'

	LightRadius = 4
	LightType = LT_Flicker
	LightBrightness = 300
	LightHue = 30
	LightSaturation = 100
	bDynamicLight = true

	RemoteRole=ROLE_None

	bNotOnDedServer=False
	bOnlyDrawIfAttached = true
}
