class NiceM41AFire extends NiceFire;
defaultproperties
{
    ProjectileSpeed=100000.000000
    FireAimedAnim="Fire_Iron"
    RecoilRate=0.050000
    maxVerticalRecoilAngle=100
    maxHorizontalRecoilAngle=50
    ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
    ShellEjectBoneName="Shell Feeder"
    FireSoundRef="HMG_S.M41A.M41AFireMono"
    StereoFireSoundRef="HMG_S.M41A.M41AFire"
    NoAmmoSoundRef="HMG_S.M41A.DryFire"
    DamageType=class'NiceDamTypeM41AAssaultRifle'
    DamageMin=75
    DamageMax=75
    Momentum=13500.000000
    bPawnRapidFireAnim=True
    TransientSoundVolume=5.800000
    FireLoopAnim="Fire"
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.070000
    AmmoClass=class'NiceM41AAmmo'
    ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
    ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
    ShakeRotTime=0.650000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.150000
    BotRefireRate=0.990000
    FlashEmitterClass=Class'ScrnHMG.MuzzleFlashM41A'
    aimerror=42.000000
}