//KF No Gib, gib class.

class KFNoGib extends Gib ;

defaultproperties
{
     GibGroupClass=Class'KFMod.KFGibGroup'
     DampenFactor=0.000000
     HitSounds(0)=None
     HitSounds(1)=None
     DrawType=DT_None
     Physics=PHYS_None
     LifeSpan=0.000000
     Texture=None
     bCollideWorld=False
     bUseCylinderCollision=False
     bBounce=False
     bFixedRotationDir=False
     Mass=0.000000
}
