class NiceJudgePistolFlash extends ROMuzzleFlash1st;
simulated function Trigger(Actor Other, Pawn EventInstigator){
    Emitters[0].SpawnParticle(2);
    Emitters[1].SpawnParticle(1);
}
defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseSubdivisionScale=True
        UseRandomSubdivision=True
        Opacity=0.500000
        CoordinateSystem=PTCS_Relative
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=4.000000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=4.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=11.000000,Max=11.000000))
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex.Weapons.STGmuzzleflash_4frame'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.100000,Max=0.100000)
    End Object
    Emitters(0)=SpriteEmitter0

    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        RespawnDeadParticles=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Opacity=0.100000
        MaxParticles=1
        StartSizeRange=(X=(Min=50.000000,Max=50.000000))
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
        LifetimeRange=(Min=0.100000,Max=0.100000)
    End Object
    Emitters(1)=SpriteEmitter1
}
