class LaSGunSkinMut extends Mutator;


function PreBeginPlay()
{
    super.PreBeginPlay();
    AddToPackageMap("LaSGunSkins_T.utx");
}

simulated function PostBeginPlay()
{
    class'ScrnSCARMK17Pickup'.default.VariantClasses[class'ScrnSCARMK17Pickup'.default.VariantClasses.length] = class'SCARMK17_PonyPickup';
    class'ScrnM32Pickup'.default.VariantClasses[class'ScrnM32Pickup'.default.VariantClasses.length] = class'M32_PonyPickup';
    class'ScrnAA12Pickup'.default.VariantClasses[class'ScrnAA12Pickup'.default.VariantClasses.length] = class'AA12_PonyPickup';

}

defaultproperties
{
     bAddToServerPackages=True
     GroupName="KF-GunSkin"
     FriendlyName="ScrN Custom Gun Skins"
     Description="Adds a few custom weapon skins which can be used via GUNSKIN feature. Requires ScrN Balance."
     bAlwaysRelevant=True
     RemoteRole=ROLE_SimulatedProxy
}
