class NiceCLGLAttachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
    mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
    MovementAnims(0)="JogF_Shotgun"
    MovementAnims(1)="JogB_Shotgun"
    MovementAnims(2)="JogL_Shotgun"
    MovementAnims(3)="JogR_Shotgun"
    TurnLeftAnim="TurnL_Shotgun"
    TurnRightAnim="TurnR_Shotgun"
    CrouchAnims(0)="CHwalkF_Shotgun"
    CrouchAnims(1)="CHwalkB_Shotgun"
    CrouchAnims(2)="CHwalkL_Shotgun"
    CrouchAnims(3)="CHwalkR_Shotgun"
    WalkAnims(0)="WalkF_Shotgun"
    WalkAnims(1)="WalkB_Shotgun"
    WalkAnims(2)="WalkL_Shotgun"
    WalkAnims(3)="WalkR_Shotgun"
    CrouchTurnRightAnim="CH_TurnR_Shotgun"
    CrouchTurnLeftAnim="CH_TurnL_Shotgun"
    IdleCrouchAnim="CHIdle_Shotgun"
    IdleWeaponAnim="Idle_Shotgun"
    IdleRestAnim="Idle_Shotgun"
    IdleChatAnim="Idle_Shotgun"
    IdleHeavyAnim="Idle_Shotgun"
    IdleRifleAnim="Idle_Shotgun"
    FireAnims(0)="Fire_Shotgun"
    FireAnims(1)="Fire_Shotgun"
    FireAnims(2)="Fire_Shotgun"
    FireAnims(3)="Fire_Shotgun"
    FireAltAnims(0)="Fire_Shotgun"
    FireAltAnims(1)="Fire_Shotgun"
    FireAltAnims(2)="Fire_Shotgun"
    FireAltAnims(3)="Fire_Shotgun"
    FireCrouchAnims(0)="CHFire_Shotgun"
    FireCrouchAnims(1)="CHFire_Shotgun"
    FireCrouchAnims(2)="CHFire_Shotgun"
    FireCrouchAnims(3)="CHFire_Shotgun"
    FireCrouchAltAnims(0)="CHFire_Shotgun"
    FireCrouchAltAnims(1)="CHFire_Shotgun"
    FireCrouchAltAnims(2)="CHFire_Shotgun"
    FireCrouchAltAnims(3)="CHFire_Shotgun"
    HitAnims(0)="HitF_Shotgun"
    HitAnims(1)="HitB_Shotgun"
    HitAnims(2)="HitL_Shotgun"
    HitAnims(3)="HitR_Shotgun"
    PostFireBlendStandAnim="Blend_Shotgun"
    PostFireBlendCrouchAnim="CHBlend_Shotgun"
    MeshRef="NicePackA.CLGLMesh3rd"
}
