class NiceAUG_A1ARFire extends NiceHeavyFire;
defaultproperties
{
    ProjectileSpeed=48500.000000
    FireAimedAnim="Idle_Iron"
    RecoilRate=0.080000
    maxVerticalRecoilAngle=500
    maxHorizontalRecoilAngle=250
    ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
    ShellEjectBoneName="Shell_eject"
    bAccuracyBonusForSemiAuto=True
    FireSoundRef="HMG_S.AUGND.aug_fire"
    StereoFireSoundRef="HMG_S.AUGND.aug_fire"
    NoAmmoSoundRef="HMG_S.AUGND.aug_empty"
    DamageType=class'NiceDamTypeAUG_A1AR'
    DamageMin=105
    DamageMax=105
    Momentum=12000.000000
    bPawnRapidFireAnim=True
    TransientSoundVolume=1.800000
    FireLoopAnim="Fire"
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.200000
    AmmoClass=class'NiceAUG_A1ARAmmo'
    ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
    ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
    ShakeRotTime=0.500000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.000000
    BotRefireRate=0.990000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
    aimerror=42.000000
}
