class AK12Fire extends KFFire;

defaultproperties
{
     FireAimedAnim="Fire_Iron"
     RecoilRate=0.040000
     maxVerticalRecoilAngle=250
     maxHorizontalRecoilAngle=150
     bRecoilRightOnly=True
     ShellEjectClass=Class'ScrnWeaponPack.KFShellEjectAK12AR'
     ShellEjectBoneName="Shell_eject"
     bAccuracyBonusForSemiAuto=True
     bRandomPitchFireSound=False
     FireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
     StereoFireSoundRef="ScrnWeaponPack_SND.AK12.AK12_shot"
     NoAmmoSoundRef="ScrnWeaponPack_SND.AK12.AK12_empty"
     DamageType=Class'ScrnWeaponPack.DamTypeAK12AssaultRifle'
     DamageMax=50
     Momentum=18500.000000
     bPawnRapidFireAnim=True
     TransientSoundVolume=3.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.095000
     AmmoClass=Class'ScrnWeaponPack.AK545Ammo'
     AmmoPerFire=1
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
     ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
     ShakeRotTime=0.750000
     ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlashAK12AR'
     aimerror=42.000000
     Spread=0.007500
     SpreadStyle=SS_Random
}
