class NiceMP5MFire extends NiceHighROFFire;
defaultproperties
{
    FireEndSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_M"
    FireEndStereoSoundRef="KF_MP5Snd.MP5_Fire_Loop_End_S"
    AmbientFireSoundRef="KF_MP5Snd.MP5_Fire_Loop"
    ProjectileSpeed=21250.000000
    RecoilRate=0.0100000
    maxVerticalRecoilAngle=40
    maxHorizontalRecoilAngle=20
    RecoilVelocityScale=0.000000
    ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
    ShellEjectBoneName="Shell_eject"
    NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
    DamageType=class'NiceDamTypeMP5M'
    DamageMin=35
    DamageMax=35
    Spread=750.0
    SpreadStyle=SS_Random
    minimalSpreadScale=0.0
    activeSpreadScale=0.0
    spreadGainedPerShot=0.25
    spreadLostPerSecond=1.0
    Momentum=5500.000000
    FireRate=0.075000
    AmmoClass=class'NiceMP5MAmmo'
    ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
    ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
    ShakeRotTime=3.000000
    ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.250000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
}
