// Weak Impact Effect for Husk Projectile
class FlameImpact_Weak extends FlameImpact;

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=15.000000)
        ColorScale(0)=(Color=(B=51,G=152,R=200))
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=48,G=91,R=222))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=6
        Name="SpriteEmitter29"
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=10.000000,Max=10.000000)
        MeshScaleRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        SpinsPerSecondRange=(X=(Max=0.100000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.700000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
        InitialParticlesPerSecond=1000.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
        TextureUSubdivisions=8
        TextureVSubdivisions=8
        SecondsBeforeInactive=0.000000
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=25.000000,Max=50.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=150.000000)
        ColorScale(0)=(Color=(G=255,R=255,A=128))
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=47,G=80,R=179,A=255))
        ColorScale(2)=(RelativeTime=0.600000,Color=(A=80))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=6
        Name="SpriteEmitter30"
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=20.000000,Max=20.000000)
        SpinsPerSecondRange=(X=(Max=0.100000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.700000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=5.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
        InitialParticlesPerSecond=800.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
        TextureUSubdivisions=8
        TextureVSubdivisions=8
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-50.000000,Max=50.000000),Y=(Min=-50.000000,Max=50.000000))
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter1'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        UseSubdivisionScale=True
        Acceleration=(Z=50.000000)
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutStartTime=0.102500
        FadeInEndTime=0.050000
        MaxParticles=2
        Name="SpriteEmitter31"
        SizeScale(1)=(RelativeTime=0.140000,RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=25.000000,Max=25.000000),Z=(Min=25.000000,Max=25.000000))
        InitialParticlesPerSecond=30.000000
        DrawStyle=PTDS_Brighten
        Texture=Texture'Effects_Tex.explosions.impact_2frame'
        TextureUSubdivisions=2
        TextureVSubdivisions=1
        LifetimeRange=(Min=0.200000,Max=0.200000)
        StartVelocityRange=(Z=(Min=10.000000,Max=10.000000))
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter2'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        FadeOut=True
        FadeIn=True
        Disabled=True
        Backup_Disabled=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        UseRandomSubdivision=True
        Acceleration=(Z=100.000000)
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=0.667857,Color=(B=89,G=172,R=247,A=255))
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(4)=(RelativeTime=1.000000)
        ColorScale(5)=(RelativeTime=1.000000)
        FadeOutStartTime=0.520000
        FadeInEndTime=0.140000
        MaxParticles=8
        Name="SpriteEmitter32"
        StartLocationShape=PTLS_Sphere
        SpinsPerSecondRange=(X=(Max=0.075000))
        StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000)
        StartSizeRange=(X=(Min=10.000000,Max=25.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
        ScaleSizeByVelocityMax=0.000000
        Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        SecondsBeforeInactive=30.000000
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=25.000000,Max=75.000000))
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter3'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter4
        UseCollision=True
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-500.000000)
        ColorScale(0)=(Color=(B=67,G=176,R=250,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutStartTime=0.800000
        MaxParticles=8
        Name="SpriteEmitter33"
        StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=Texture'kf_fx_trip_t.Misc.healingFX'
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Max=500.000000))
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter4'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter5
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        Acceleration=(Z=125.000000)
        ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=0.667857,Color=(B=89,G=172,R=247,A=255))
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(4)=(RelativeTime=1.000000)
        ColorScale(5)=(RelativeTime=1.000000)
        FadeOutStartTime=0.200000
        FadeInEndTime=0.140000
        MaxParticles=3
        Name="SpriteEmitter34"
        SpinsPerSecondRange=(X=(Max=0.100000))
        StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.500000)
        StartSizeRange=(X=(Min=10.000000,Max=25.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
        ScaleSizeByVelocityMax=0.000000
        InitialParticlesPerSecond=5000.000000
        Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        SecondsBeforeInactive=30.000000
        LifetimeRange=(Min=0.500000,Max=0.500000)
        StartVelocityRange=(Z=(Min=75.000000,Max=75.000000))
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter5'

    bNoDelete = false

    SoundVolume = 255
    SoundRadius = 100
    bFullVolume = false
    AmbientSound = Sound'Amb_Destruction.Kessel_Fire_Small_Vehicle'//Sound'GeneralAmbience.firefx12' KFTODO: Replace this

    LightRadius = 1
    LightType = LT_Pulse

    LightBrightness = 50
    LightHue = 30
    LightSaturation = 100
    bDynamicLight = true

    FlameDamage = 10
    BurnInterval = 1

    LifeSpan=6
}
