class NiceSCARMK17Fire extends NiceFire;
defaultproperties
{
    zedTimeFireSpeedUp=1.500000
    ProjectileSpeed=43500.000000
    FireAimedAnim="Fire_Iron"
    RecoilRate=0.070000
    maxVerticalRecoilAngle=280
    maxHorizontalRecoilAngle=140
    ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
    ShellEjectBoneName="Shell_eject"
    bAccuracyBonusForSemiAuto=True
    FireSoundRef="KF_SCARSnd.SCAR_Fire"
    StereoFireSoundRef="KF_SCARSnd.SCAR_FireST"
    NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
    DamageType=class'NiceDamTypeSCARMK17AssaultRifle'
    DamageMin=74
    DamageMax=74
    Momentum=8500.000000
    bPawnRapidFireAnim=True
    TransientSoundVolume=1.800000
    FireLoopAnim="Fire"
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.096000
    AmmoClass=class'NiceSCARMK17Ammo'
    ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
    ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
    ShakeRotTime=0.650000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.150000
    BotRefireRate=0.990000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
    aimerror=42.000000
}
