class NiceAK47Fire extends NiceFire;
defaultproperties
{
    zedTimeFireSpeedUp=1.200000
    ProjectileSpeed=35750.000000
    FireAimedAnim="Fire_Iron"
    RecoilRate=0.070000
    maxVerticalRecoilAngle=210
    maxHorizontalRecoilAngle=105
    ShellEjectClass=Class'ROEffects.KFShellEjectAK'
    ShellEjectBoneName="Shell_eject"
    bAccuracyBonusForSemiAuto=True
    bRandomPitchFireSound=False
    FireSoundRef="KF_AK47Snd.AK47_Fire"
    StereoFireSoundRef="KF_AK47Snd.AK47_FireST"
    NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
    DamageType=class'NiceDamTypeAK47AssaultRifle'
    DamageMin=60
    DamageMax=60
    Momentum=8500.000000
    bPawnRapidFireAnim=True
    TransientSoundVolume=1.800000
    FireLoopAnim="Fire"
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.109000
    AmmoClass=class'NiceAK47Ammo'
    ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
    ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
    ShakeRotTime=0.750000
    ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.250000
    BotRefireRate=0.990000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
    aimerror=42.000000
}
