class NiceHK417Fire extends NiceFire;
defaultproperties
{
    ProjectileSpeed=40850.000000
    FireAimedAnim="Iron_Idle"
    RecoilRate=0.070000
    maxVerticalRecoilAngle=500
    maxHorizontalRecoilAngle=250
    ShellEjectClass=Class'ROEffects.KFShellEjectAK'
    ShellEjectBoneName="Shell_eject"
    FireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
    StereoFireSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_shot"
    NoAmmoSoundRef="ScrnWeaponPack_SND.HK417AR.HK417_empty"
    DamageType=class'NiceDamTypeHK417AR'
    DamageMin=75
    DamageMax=75
    Momentum=20000.000000
    bPawnRapidFireAnim=True
    bWaitForRelease=True
    TransientSoundVolume=1.800000
    FireLoopAnim="Fire"
    TweenTime=0.025000
    FireForce="AssaultRifleFire"
    FireRate=0.230000
    AmmoClass=class'NiceHK417Ammo'
    ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
    ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000)
    ShakeRotTime=0.650000
    ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.250000
    BotRefireRate=0.990000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
    aimerror=60.000000
}
