class NiceCLGLAmmo extends NiceAmmo;
defaultproperties
{
    AmmoPickupAmount=2
    MaxAmmo=20
    InitialAmount=5
    PickupClass=class'NiceCLGLAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
    ItemName="CLGL Grenades"
}
