class NiceMacheteFireB extends NiceMeleeFire;
defaultproperties
{
    weaponRange=95.000000
    damageDelay=0.710000
    FireAnims(0)="PowerAttack"
    HitEffectClass=Class'KFMod.KnifeHitEffect'
    MeleeHitSoundRefs(0)="KF_AxeSnd.Axe_HitFlesh"
    DamageType=class'NiceDamTypeMachete'
    DamageMax=130
    bWaitForRelease=True
    FireRate=1.100000
    BotRefireRate=0.710000
}
