class ScrnRPGBackblast extends Emitter;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
	Emitters[0].SpawnParticle(30);
	//Emitters[1].SpawnParticle(1);
}

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=ScrnRPGBackblastEmitter
         UseColorScale=True
         RespawnDeadParticles=False
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         Acceleration=(Y=-150.000000)
         ColorScale(0)=(Color=(B=160,G=160,R=160,A=255))
         ColorScale(1)=(RelativeTime=0.250000,Color=(B=180,G=180,R=180,A=200))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=200,G=200,R=200))
         MaxParticles=50
         StartLocationShape=PTLS_Sphere
         MeshScaleRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         SpinsPerSecondRange=(X=(Max=1.000000))
         StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
         SizeScale(0)=(RelativeSize=0.700000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
         StartSizeRange=(X=(Min=10.000000,Max=20.000000),Y=(Min=10.000000,Max=20.000000),Z=(Min=10.000000,Max=20.000000))
         InitialParticlesPerSecond=1000.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
         TextureUSubdivisions=8
         TextureVSubdivisions=8
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.500000,Max=1.500000)
         StartVelocityRange=(X=(Max=25.000000),Y=(Min=200.000000,Max=350.000000),Z=(Max=25.000000))
     End Object
     Emitters(0)=SpriteEmitter'ScrnWeaponPack.ScrnRPGBackblast.ScrnRPGBackblastEmitter'

     AutoDestroy=True
     bNoDelete=False
     bNetTemporary=True
     LifeSpan=4.000000
     bUnlit=False
     bDirectional=True
}
