class ScrnDamTypeMP5M extends ScrnDamTypeMedic
    abstract;

defaultproperties
{
     WeaponClass=Class'ScrnBalanceSrv.ScrnMP5MMedicGun'
     DeathString="%k killed %o (MP5M)."
     KDamageImpulse=750.000000
     KDeathVel=100.000000
     KDeathUpKick=1.000000
}
