class NiceSealSquealFire extends NiceFire;
defaultproperties
{
    ProjSpawnOffset=(X=5.000000)
    EffectiveRange=2500.000000
    ProjectileSpeed=3000.000000
    bulletClass=class'NiceBallisticHarpoon'
    ExplosionDamageType=class'NiceDamTypeSealSquealExplosion'
    ExplosionDamage=480
    ExplosionRadius=200.000000
    explosionExponent=1.000000
    ExplosionMomentum=75000.000000
    fuseTime=15.000000
    explodeOnFuse=True
    bShouldStick=True
    FireAimedAnim="Iron_Fire"
    maxVerticalRecoilAngle=1500
    maxHorizontalRecoilAngle=250
    FireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire_M"
    StereoFireSoundRef="KF_FY_SealSquealSND.WEP_Harpoon_Fire"
    NoAmmoSoundRef="KF_M79Snd.M79_DryFire"
    DamageType=class'NiceDamTypeSealSquealBlunt'
    DamageMax=150
    bWaitForRelease=True
    TransientSoundVolume=1.800000
    FireForce="AssaultRifleFire"
    FireRate=0.750000
    AmmoClass=class'NiceSealSquealAmmo'
    ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
    ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
    ShakeRotTime=3.500000
    ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=2.500000
    BotRefireRate=1.800000
    FlashEmitterClass=Class'KFMod.SealSquealMuzzleFlash1P'
    aimerror=42.000000
}
