// Fuk u SCHENDZEIK <3
// Alt burn effect for low gore, same as twi BurnEffect, however fully static lighting, no lights on dynamic actors
// Particles set to 4
class KFBurnEffect_FPS extends Emitter;


defaultproperties
{
  Begin Object Class=SpriteEmitter Name=SpriteEmitter2
    FadeOut=True
    FadeIn=True
    SpinParticles=True
    UseSizeScale=True
    UseRegularSizeScale=False
    UniformSize=True
    UseRandomSubdivision=True
    Acceleration=(Z=100.000000)
    ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
    ColorScale(2)=(RelativeTime=0.667857,Color=(B=89,G=172,R=247,A=255))
    ColorScale(3)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128,A=255))
    ColorScale(4)=(RelativeTime=1.000000)
    ColorScale(5)=(RelativeTime=1.000000)
    FadeOutStartTime=0.520000
    FadeInEndTime=0.140000
    MaxParticles=4
    StartLocationShape=PTLS_Sphere
    SpinsPerSecondRange=(X=(Max=0.075000))
    StartSpinRange=(X=(Min=-0.500000,Max=0.500000))
    SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000)
    StartSizeRange=(X=(Min=15.000000,Max=28.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
    ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
    ScaleSizeByVelocityMax=0.000000
    Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
    TextureUSubdivisions=4
    TextureVSubdivisions=4
    SecondsBeforeInactive=30.000000
    LifetimeRange=(Min=1.000000,Max=1.000000)
    StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=10.000000,Max=50.000000))
  End Object
  Emitters(0)=SpriteEmitter'hidemut.KFBurnEffect_FPS.SpriteEmitter2'

  LightType=LT_Steady
  LightHue=30
  LightSaturation=100
  LightBrightness=300.000000
  LightRadius=4.000000
  bSpecialLit=True
  bNoDelete=False
  bOnlyDrawIfAttached=True
  AmbientSound=Sound'KF_FlamethrowerSnd.SetFire.FT_SetFire_Self'
  bFullVolume=True
  SoundVolume=255
  bNotOnDedServer=False
}