//===================================================================
// CustomSoundNotify
// Copyright (C) 2005 Tripwire Interactive LLC
// John "Ramm-Jaeger"  Gibson
//
// Custom sound notify class. Had to add this because the
// stock UT ones don't play correctly when your standing on BSP
//===================================================================

class CustomSoundNotify extends AnimNotify
	native
	abstract;

var() sound Sound;
var() float Volume;
var() int Radius;
var() bool bAttenuate;

event Notify( Actor Owner );

cpptext
{
	// AnimNotify interface.
	virtual void Notify( UMeshInstance *Instance, AActor *Owner );
}

defaultproperties
{
	Radius=0
	Volume=1.0
	bAttenuate=false
}
