class NiceSVDFireB extends KFMeleeFire;

simulated function bool AllowFire()
{
    if(KFWeapon(Weapon).bIsReloading)
       return false;
    if(KFPawn(Instigator).SecondaryItem!=none)
       return false;
    if(KFPawn(Instigator).bThrowingNade)
       return false;
    if ( KFWeapon(Weapon).bAimingRifle )
       return false;
    return Super.AllowFire();
}
defaultproperties
{
    MeleeDamage=65
    ProxySize=0.150000
    weaponRange=90.000000
    DamagedelayMin=0.160000
    DamagedelayMax=0.160000
    hitDamageClass=class'NiceDamTypeSVDm'
    MeleeHitSounds(0)=Sound'KF_AxeSnd.AxeImpactBase.Axe_HitFlesh4'
    HitEffectClass=Class'ScrnWeaponPack.SVDHitEffect'
    bWaitForRelease=True
    FireAnim="MeleeAttack"
    FireRate=1.100000
    BotRefireRate=1.100000
}
