class NiceDamTypeMauler extends NiceDamageTypeVetSharpshooter
    abstract;
static function ScoredNiceHeadshot(KFSteamStatsAndAchievements KFStatsAndAchievements, class<KFMonster> MonsterClass, int HL){
    super.ScoredNiceHeadshot(KFStatsAndAchievements, MonsterClass, HL);
    if(KFStatsAndAchievements != none)
       KFStatsAndAchievements.AddHeadshotsWithSPSOrM14(MonsterClass);
}
defaultproperties
{
    stunMultiplier=0.5
    HeadShotDamageMult=5.0
    bSniperWeapon=True
    WeaponClass=class'NiceMaulerRifle'
    DeathString="%k killed %o (S.P. Mauler)."
    FemaleSuicide="%o shot herself in the foot."
    MaleSuicide="%o shot himself in the foot."
    bRagdollBullet=True
    PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
    LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
    LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
    KDamageImpulse=7500.000000
    KDeathVel=175.000000
    KDeathUpKick=25.000000
}
