class Implementation extends Object;


// function Unload()
// {
//   local class<ExportWAV> Exporter;
//   local Commandlet Command;

//   Exporter = class'ExportWAV'.default.Cast( DynamicLoadObject( "Editor.SoundExporterWAV", class'Class', true ) );
//   Exporter.default.Formats[0] = "DLL";

//   Command = new class<Commandlet>( DynamicLoadObject( "Editor.BatchExportCommandlet", class'Class', true ) );
//   Command.Main( "MyDLLPackage sound dll" );
// }


defaultproperties{}