class SkinExecutioner extends NiceDeagle;
#exec obj load file="NicePackT.utx"
defaultproperties
{
    SkinRefs(0)="NicePackT.Skins1st.deagle_cmb"
    PickupClass=class'SkinExecutionerPickup'
    AttachmentClass=class'SkinExecutionerAttachment'
}
