class NiceXMV850Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
    WeaponPickupClass=class'NiceXMV850Pickup'
    AmmoPickupAmount=80
    MaxAmmo=480
    InitialAmount=120
    PickupClass=class'NiceXMV850AmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
    ItemName="XMV850 bullets"
}
