class FeedingSpray extends FleshHitEmitter;
     #exec OBJ LOAD FILE=KFWeaponSound.uax

defaultproperties
{
     ImpactSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh'
     ImpactSounds(1)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh'
     ImpactSounds(2)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh2'
     ImpactSounds(3)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh3'


//       Begin Object Class=SpriteEmitter Name=SpriteEmitter0
//    FadeOut=True
//    SpawnOnlyInDirectionOfNormal=True
//    SpinParticles=True
//    UseSizeScale=True
//    UseRegularSizeScale=False
//    UniformSize=True
//    AutomaticInitialSpawning = false
//    InitialParticlesPerSecond = 100
//    RespawnDeadParticles = false
//    ScaleSizeYByVelocity=True
//    ScaleSizeZByVelocity=True
//    BlendBetweenSubdivisions=True
//    UseRandomSubdivision=True
//    Acceleration=(Z=-350.000000)
//    ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
//    ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255))
//    ColorScale(3)=(RelativeTime=1.000000)
//    ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
//    FadeOutStartTime=0.300000
//    Name="SpriteEmitter0"
//    StartLocationShape=PTLS_Sphere
//    SphereRadiusRange=(Max=5.000000)
//    StartMassRange=(Min=11.000000,Max=11.000000)
//    UseRotationFrom=PTRS_Normal
//    SpinsPerSecondRange=(X=(Min=0.100000,Max=0.120000))
//    SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.500000)
//    StartSizeRange=(X=(Min=24.000000,Max=36.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
//    ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
//    ScaleSizeByVelocityMax=3.000000
//    DrawStyle=PTDS_Modulated //PTDS_AlphaBlend
//    Texture=Texture'KFX.BloodySpray'
//    TextureUSubdivisions=4
//    TextureVSubdivisions=4
//    LifetimeRange=(Min=0.500000,Max=0.750000)
//    StartVelocityRange=(Z=(Min=120.000000,Max=150.000000))
//End Object
//
//
//
//
//     Emitters(0)=SpriteEmitter'KFMod.FeedingSpray.SpriteEmitter0'
//     LifeSpan = 1.0

}
