//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieSirenCryo_CIRCUS extends ZombieSirenCryo;

#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax

static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
	myLevel.AddPrecacheMaterial(FinalBlend'KF_Specimens_Trip_T.siren_hair_fb');
	myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.Siren_Circus.siren_CIRCUS_CMB');
}

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Talk'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Jump'
     DetachedHeadClass=Class'KFChar.SeveredHeadSiren_CIRCUS'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.siren.Siren_Death'
     AmbientSound=Sound'KF_BaseSiren_CIRCUS.Siren_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.Siren_Circus'
     Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb'
     Skins(1)=Combiner'KF_Specimens_Trip_CIRCUS_T.Siren_Circus.siren_CIRCUS_CMB'
}
