class NiceBoomStickAttachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
    mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
    MovementAnims(0)="JogF_HuntingShotgun"
    MovementAnims(1)="JogB_HuntingShotgun"
    MovementAnims(2)="JogL_HuntingShotgun"
    MovementAnims(3)="JogR_HuntingShotgun"
    TurnLeftAnim="TurnL_HuntingShotgun"
    TurnRightAnim="TurnR_HuntingShotgun"
    CrouchAnims(0)="CHwalkF_HuntingShotgun"
    CrouchAnims(1)="CHwalkB_HuntingShotgun"
    CrouchAnims(2)="CHwalkL_HuntingShotgun"
    CrouchAnims(3)="CHwalkR_HuntingShotgun"
    WalkAnims(0)="WalkF_HuntingShotgun"
    WalkAnims(1)="WalkB_HuntingShotgun"
    WalkAnims(2)="WalkL_HuntingShotgun"
    WalkAnims(3)="WalkR_HuntingShotgun"
    CrouchTurnRightAnim="CH_TurnR_HuntingShotgun"
    CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun"
    IdleCrouchAnim="CHIdle_HuntingShotgun"
    IdleWeaponAnim="Idle_HuntingShotgun"
    IdleRestAnim="Idle_HuntingShotgun"
    IdleChatAnim="Idle_HuntingShotgun"
    IdleHeavyAnim="Idle_HuntingShotgun"
    IdleRifleAnim="Idle_HuntingShotgun"
    FireAnims(0)="Fire_HuntingShotgun"
    FireAnims(1)="Fire_HuntingShotgun"
    FireAnims(2)="Fire_HuntingShotgun"
    FireAnims(3)="Fire_HuntingShotgun"
    FireAltAnims(0)="Fire_HuntingShotgun"
    FireAltAnims(1)="Fire_HuntingShotgun"
    FireAltAnims(2)="Fire_HuntingShotgun"
    FireAltAnims(3)="Fire_HuntingShotgun"
    FireCrouchAnims(0)="CHFire_HuntingShotgun"
    FireCrouchAnims(1)="CHFire_HuntingShotgun"
    FireCrouchAnims(2)="CHFire_HuntingShotgun"
    FireCrouchAnims(3)="CHFire_HuntingShotgun"
    FireCrouchAltAnims(0)="CHFire_HuntingShotgun"
    FireCrouchAltAnims(1)="CHFire_HuntingShotgun"
    FireCrouchAltAnims(2)="CHFire_HuntingShotgun"
    FireCrouchAltAnims(3)="CHFire_HuntingShotgun"
    HitAnims(0)="HitF_HuntingShotgun"
    HitAnims(1)="HitB_HuntingShotgun"
    HitAnims(2)="HitL_HuntingShotgun"
    HitAnims(3)="HitR_HuntingShotgun"
    PostFireBlendStandAnim="Blend_HuntingShotgun"
    PostFireBlendCrouchAnim="CHBlend_HuntingShotgun"
    MeshRef="KF_Weapons3rd_Trip.HuntingShot_3rd"
}
