class NiceNailGunAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
    WeaponPickupClass=class'NiceNailGunPickup'
    AmmoPickupAmount=42
    MaxAmmo=210
    InitialAmount=52
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}
