class SkinGoldenKriss extends ScrnKrissMMedicGun;
#exec obj load file="NicePackT.utx"
defaultproperties
{
    SkinRefs(0)="NicePackT.Skins1st.Gold_Kriss_cmb"
    PickupClass=class'SkinGoldenKrissPickup'
    AttachmentClass=class'SkinGoldenKrissAttachment'
}
