class NiceM249Attachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
    mTracerClass=Class'KFMod.KFNewTracer'
    mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
    ShellEjectBoneName="Shell_eject"
    MovementAnims(0)="JogF_AK47"
    MovementAnims(1)="JogB_AK47"
    MovementAnims(2)="JogL_AK47"
    MovementAnims(3)="JogR_AK47"
    TurnLeftAnim="TurnL_AK47"
    TurnRightAnim="TurnR_AK47"
    CrouchAnims(0)="CHWalkF_AK47"
    CrouchAnims(1)="CHWalkB_AK47"
    CrouchAnims(2)="CHWalkL_AK47"
    CrouchAnims(3)="CHWalkR_AK47"
    WalkAnims(0)="WalkF_AK47"
    WalkAnims(1)="WalkB_AK47"
    WalkAnims(2)="WalkL_AK47"
    WalkAnims(3)="WalkR_AK47"
    CrouchTurnRightAnim="CH_TurnR_AK47"
    CrouchTurnLeftAnim="CH_TurnL_AK47"
    IdleCrouchAnim="CHIdle_AK47"
    IdleWeaponAnim="Idle_AK47"
    IdleRestAnim="Idle_AK47"
    IdleChatAnim="Idle_AK47"
    IdleHeavyAnim="Idle_AK47"
    IdleRifleAnim="Idle_AK47"
    FireAnims(0)="Fire_AK47"
    FireAnims(1)="Fire_AK47"
    FireAnims(2)="Fire_AK47"
    FireAnims(3)="Fire_AK47"
    FireAltAnims(0)="IS_Fire_AK47"
    FireAltAnims(1)="IS_Fire_AK47"
    FireAltAnims(2)="IS_Fire_AK47"
    FireAltAnims(3)="IS_Fire_AK47"
    FireCrouchAnims(0)="CHFire_AK47"
    FireCrouchAnims(1)="CHFire_AK47"
    FireCrouchAnims(2)="CHFire_AK47"
    FireCrouchAnims(3)="CHFire_AK47"
    FireCrouchAltAnims(0)="CHFire_AK47"
    FireCrouchAltAnims(1)="CHFire_AK47"
    FireCrouchAltAnims(2)="CHFire_AK47"
    FireCrouchAltAnims(3)="CHFire_AK47"
    HitAnims(0)="HitF_AK47"
    HitAnims(1)="HitB_AK47"
    HitAnims(2)="HitL_AK47"
    HitAnims(3)="HitR_AK47"
    PostFireBlendStandAnim="Blend_AK47"
    PostFireBlendCrouchAnim="CHBlend_AK47"
    MeshRef="HMG_A.m249_3rd"
    bHeavy=True
    SplashEffect=Class'ROEffects.BulletSplashEmitter'
    CullDistance=5000.000000
    DrawScale=0.700000
}
