class NiceM32Ammo extends NiceAmmo;
defaultproperties
{
    WeaponPickupClass=class'NiceM32Pickup'
    AmmoPickupAmount=6
    MaxAmmo=32
    InitialAmount=6
    PickupClass=class'NiceM32AmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
    ItemName="M32 Grenades"
}
