//=============================================================================
// Winchester Pickup.
//=============================================================================
class WinchesterPickup extends KFWeaponPickup;

/*
function ShowDeagleInfo(Canvas C)
{
  C.SetPos((C.SizeX - C.SizeY) / 2,0);
  C.DrawTile( Texture'KillingfloorHUD.ClassMenu.Deagle', C.SizeY, C.SizeY, 0.0, 0.0, 256, 256);
}
*/

defaultproperties
{
	Weight=6.000000
	cost=200
	BuyClipSize=10
	PowerValue=50
	SpeedValue=35
	RangeValue=90
	Description="A rugged and reliable single-shot rifle."
	ItemName="Lever Action Rifle"
	ItemShortName="Lever Action"
	AmmoItemName="Rifle bullets"
	AmmoMesh=none
	InventoryType=Class'KFMod.Winchester'
	PickupMessage="You got the Lever Action Rifle"
	PickupForce="AssaultRiflePickup"
	StaticMesh=StaticMesh'KF_pickups_Trip.LeverAction_pickup'
	CollisionRadius=30.000000
	CollisionHeight=5.000000
	PickupSound=Sound'KF_RifleSnd.Rifle_Pickup'
	EquipmentCategoryID=2
	CorrespondingPerkIndex=2
}
