class MuzzleFlash3rdZEDGunPrimary extends ROMuzzleFlash3rd;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
	Emitters[0].SpawnParticle(2);
	Emitters[1].SpawnParticle(1);
	Emitters[2].SpawnParticle(5);
	Emitters[3].SpawnParticle(5);
}

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.500000
        CoordinateSystem=PTCS_Relative
        Name="SpriteEmitter0"
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.000000)
        SizeScale(2)=(RelativeTime=1.000000)
        StartSizeRange=(X=(Min=8.000000,Max=12.000000))
        DrawStyle=PTDS_Brighten
        Texture=Texture'KFZED_FX_T.Energy.ZedGun_Energy_A'
        TextureUSubdivisions=1
        TextureVSubdivisions=1
        SubdivisionScale(0)=0.500000
        LifetimeRange=(Min=0.115000,Max=0.115000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter9
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=224,G=171,R=71,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=224,G=171,R=71,A=255))
        Opacity=0.100000
        MaxParticles=1
        Name="SpriteEmitter9"
        StartSizeRange=(X=(Min=65.000000,Max=65.000000))
        Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
        LifetimeRange=(Min=0.350000,Max=0.350000)
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter9'

    Begin Object Class=SparkEmitter Name=SparkEmitter0
        LineSegmentsRange=(Min=0.000000,Max=0.000000)
        TimeBetweenSegmentsRange=(Min=0.100000,Max=0.100000)
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=224,G=171,R=71,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=224,G=171,R=71,A=255))
        FadeOutStartTime=0.250000
        FadeInEndTime=0.250000
        MaxParticles=4
        Name="SparkEmitter0"
        StartLocationShape=PTLS_Sphere
        UseRotationFrom=PTRS_Actor
        StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
        Texture=Texture'Effects_Tex.BulletHits.sparkfinal2'
        LifetimeRange=(Min=0.200000,Max=0.200000)
        StartVelocityRange=(X=(Min=100.000000,Max=250.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
    End Object
    Emitters(2)=SparkEmitter'SparkEmitter0'

    Begin Object Class=SparkEmitter Name=SparkEmitter1
        LineSegmentsRange=(Min=0.000000,Max=0.000000)
        TimeBetweenSegmentsRange=(Min=0.100000,Max=0.100000)
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=224,G=171,R=71,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=224,G=171,R=71,A=255))
        FadeOutStartTime=0.250000
        FadeInEndTime=0.250000
        MaxParticles=2
        Name="SparkEmitter1"
        StartLocationShape=PTLS_Sphere
        UseRotationFrom=PTRS_Actor
        StartSizeRange=(X=(Min=50.000000,Max=50.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
        Texture=Texture'Effects_Tex.BulletHits.sparkfinal2'
        LifetimeRange=(Min=0.200000,Max=0.200000)
        StartVelocityRange=(X=(Min=200.000000,Max=350.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
    End Object
    Emitters(3)=SparkEmitter'SparkEmitter1'
}
