class NiceKnife extends NiceMeleeWeapon;
defaultproperties
{
    weaponRange=65.000000
    BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.knife_bloody_cmb'
    BloodSkinSwitchArray=0
    bSpeedMeUp=True
    HudImage=Texture'KillingFloorHUD.WeaponSelect.knife_unselected'
    SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.knife'
    Weight=0.000000
    bCanThrow=false
    bKFNeverThrow=True
    StandardDisplayFOV=75.000000
    TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Knife'
    bIsTier2Weapon=True
    FireModeClass(0)=class'NiceKnifeFire'
    FireModeClass(1)=class'NiceKnifeFireB'
    SelectSound=SoundGroup'KF_KnifeSnd.Knife_Select'
    AIRating=0.200000
    CurrentRating=0.200000
    Description="Military Combat Knife"
    DisplayFOV=75.000000
    Priority=45
    GroupOffset=1
    PickupClass=class'NiceKnifePickup'
    BobDamping=8.000000
    AttachmentClass=class'NiceKnifeAttachment'
    IconCoords=(X1=246,Y1=80,X2=332,Y2=106)
    ItemName="Knife"
    Mesh=SkeletalMesh'KF_Weapons_Trip.Knife_Trip'
    Skins(0)=Combiner'KF_Weapons_Trip_T.melee.knife_cmb'
}
