class PKMAmmo extends KFAmmunition;

#EXEC OBJ LOAD FILE=KillingFloorHUD.utx

defaultproperties
{
     AmmoPickupAmount=65
     MaxAmmo=520
     InitialAmount=205
     PickupClass=Class'ScrnHMG.PKMAmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
     ItemName="Rounds 7.62mm"
}
