class NiceDamTypeMachete extends NiceDamageTypeVetBerserker;
defaultproperties
{
    WeaponClass=class'NiceMachete'
    PawnDamageSounds(0)=SoundGroup'KF_AxeSnd.Axe_HitFlesh'
    KDamageImpulse=3000.000000
    VehicleDamageScaling=0.500000
}
