class NiceContender extends NiceScopedWeapon;
simulated function PostBeginPlay(){
    local AutoReloadAnimDesc reloadDesc;
    autoReloadsDescriptions.Length = 0;
    reloadDesc.canInterruptFrame    = 3 / 37;
    reloadDesc.trashStartFrame      = 21 / 37;
    reloadDesc.resumeFrame          = 13 / 37;
    reloadDesc.speedFrame           = 3 / 37;
    reloadDesc.animName = 'Fire';
    autoReloadsDescriptions[0] = reloadDesc;
    super.PostBeginPlay();
}
defaultproperties
{
    lenseMaterialID=1
    scopePortalFOVHigh=8.000000
    scopePortalFOV=8.000000
    tileSize=512
    ZoomMatRef="NicePackT.Contender.gdcw_acog_FB"
    ScriptedTextureFallbackRef="NicePackT.Contender.alpha_lens_64x64"
    CrosshairTexRef="NicePackT.Contender.gdcw_acog"
    bChangeClipIcon=True
    hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
    reloadType=RTYPE_AUTO
    bHasScope=True
    ZoomedDisplayFOVHigh=25.000000
    MagCapacity=1
    ReloadRate=1.376000
    ReloadAnim="Reload"
    ReloadAnimRate=1.000000
    WeaponReloadAnim="Reload_HuntingShotgun"
    Weight=3.000000
    bHasAimingMode=True
    IdleAimAnim="Iron_Idle"
    StandardDisplayFOV=55.000000
    SleeveNum=3
    TraderInfoTexture=Texture'NicePackT.Contender.g2contender_trader'
    bIsTier2Weapon=True
    MeshRef="NicePackA.Contender.G2ContenderMesh"
    SkinRefs(0)="NicePackT.Contender.Contender_diffuse_cmb"
    SkinRefs(1)="NicePackT.Contender.alpha_lens_64x64"
    SkinRefs(2)="NicePackT.Contender.uv1024_cmb"
    SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
    SkinRefs(4)="NicePackT.Contender.Bullet_cmb"
    SelectSoundRef="NicePackSnd.Contender.G2_Pickup"
    HudImageRef="NicePackT.Contender.g2contender_unselected"
    SelectedHudImageRef="NicePackT.Contender.g2contender_selected"
    PlayerIronSightFOV=40.000000
    ZoomTime=0.285000
    ZoomedDisplayFOV=25.000000
    FireModeClass(0)=class'NiceContenderFire'
    FireModeClass(1)=Class'KFMod.NoFire'
    PutDownAnim="PutDown"
    PutDownAnimRate=1.000000
    AIRating=0.550000
    CurrentRating=0.550000
    Description="Thompson G2 Contender - hinting pistol"
    DisplayFOV=55.000000
    Priority=120
    InventoryGroup=2
    GroupOffset=16
    PickupClass=class'NiceContenderPickup'
    PlayerViewOffset=(X=13.000000,Y=14.000000,Z=-5.500000)
    BobDamping=4.500000
    AttachmentClass=class'NiceContenderAttachment'
    ItemName="Thompson Contender"
}
