class NiceColtAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
    WeaponPickupClass=class'NiceColtPickup'
    AmmoPickupAmount=6
    MaxAmmo=96
    InitialAmount=24
    PickupClass=class'NiceColtAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=413,Y1=82,X2=457,Y2=125)
    ItemName=".357 bullets"
}
