class NiceVSSDT extends NiceScopedWeapon;
simulated function AltFire(float F){}
exec function SwitchModes(){}
defaultproperties
{
    lenseMaterialID=2
    scopePortalFOVHigh=30.000000
    scopePortalFOV=30.000000
    ZoomMatRef="ScrnWeaponPack_T.VSS.PSO1ScopeFinalBlend"
    ScriptedTextureFallbackRef="ScrnWeaponPack_T.SVD.AlphaLens"
    CrosshairTexRef="ScrnWeaponPack_T.VSS.PSO1Sope"
    reloadPreEndFrame=0.120000
    reloadEndFrame=0.490000
    reloadChargeEndFrame=0.764000
    reloadMagStartFrame=0.302000
    reloadChargeStartFrame=0.613000
    MagazineBone="clip"
    bHasScope=True
    ZoomedDisplayFOVHigh=55.000000
    MagCapacity=10
    ReloadRate=3.000000
    ReloadAnim="Reload"
    ReloadAnimRate=1.000000
    WeaponReloadAnim="Reload_AK47"
    Weight=7.000000
    bHasAimingMode=True
    IdleAimAnim="Iron_Idle"
    StandardDisplayFOV=65.000000
    SleeveNum=0
    TraderInfoTexture=Texture'ScrnWeaponPack_T.VSS.VSSDT_Trader'
    MeshRef="ScrnWeaponPack_A.vintorezDTmesh"
    SkinRefs(0)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
    SkinRefs(1)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
    SkinRefs(2)="ScrnWeaponPack_T.SVD.AlphaLens"
    SkinRefs(3)="ScrnWeaponPack_T.VSS.newvss"
    SkinRefs(4)="ScrnWeaponPack_T.VSS.mag_9x39_cmb"
    SkinRefs(5)="ScrnWeaponPack_T.VSS.Scope"
    SelectSoundRef="ScrnWeaponPack_SND.VSS.VSS_Draw"
    HudImageRef="ScrnWeaponPack_T.VSS.vssDT_Unselected"
    SelectedHudImageRef="ScrnWeaponPack_T.VSS.vssDT_selected"
    PlayerIronSightFOV=32.000000
    ZoomedDisplayFOV=55.000000
    FireModeClass(0)=class'NiceVSSDTFire'
    FireModeClass(1)=Class'KFMod.NoFire'
    PutDownAnim="PutDown"
    SelectForce="SwitchToAssaultRifle"
    AIRating=0.650000
    CurrentRating=0.650000
    Description="The VSS (Special Sniper Rifle), also called the Vintorez (thread cutter), is a suppressed sniper rifle that is extremely suitable for quick dispatching of an enemy."
    DisplayFOV=65.000000
    Priority=160
    CustomCrosshair=11
    CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
    InventoryGroup=3
    GroupOffset=3
    PickupClass=class'NiceVSSDTPickup'
    PlayerViewOffset=(X=12.000000,Y=12.000000,Z=-3.000000)
    BobDamping=6.000000
    AttachmentClass=class'NiceVSSDTAttachment'
    IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
    ItemName="VSS (Vintorez)"
}
