class NiceThompsonDrumAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
    WeaponPickupClass=class'NiceThompsonDrumPickup'
    MaxAmmo=360
    InitialAmount=90
    PickupClass=Class'KFMod.ThompsonDrumAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
    ItemName="45. ACP bullets"
}
