class HuntingRifle extends ScopedWeapon;

defaultproperties
{
     lenseMaterialID=2
     scopePortalFOVHigh=22.000000
     scopePortalFOV=12.000000
     ZoomMatRef="ScrnWeaponPack_T.BDHR.RifleCrossFinal"
     ScriptedTextureFallbackRef="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
     CrosshairTexRef="ScrnWeaponPack_T.BDHR.BDHR.HRCross"
     ReloadShortAnim="Reload"
     ReloadShortRate=2.780000
     bHasScope=True
     ZoomedDisplayFOVHigh=45.000000
     MagCapacity=5
     ReloadRate=4.000000
     ReloadAnim="Reload"
     ReloadAnimRate=1.150000
     WeaponReloadAnim="Reload_M14"
     Weight=7.000000
     bHasAimingMode=True
     IdleAimAnim="Idle_Iron"
     StandardDisplayFOV=65.000000
     bModeZeroCanDryFire=True
     TraderInfoTexture=Texture'ScrnWeaponPack_T.BDHR.huntingrifle_Trader'
     MeshRef="ScrnWeaponPack_A.hunt_rifle"
     SkinRefs(0)="ScrnWeaponPack_T.BDHR.HR_Final"
     SkinRefs(1)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
     SkinRefs(2)="KF_Weapons_Trip_T.Rifles.CBLens_cmb"
     SelectSoundRef="KF_PumpSGSnd.SG_Select"
     HudImageRef="ScrnWeaponPack_T.BDHR.HR_Unselected"
     SelectedHudImageRef="ScrnWeaponPack_T.BDHR.HR_selected"
     PlayerIronSightFOV=32.000000
     ZoomedDisplayFOV=60.000000
     FireModeClass(0)=Class'ScrnWeaponPack.HuntingRifleFire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     SelectForce="SwitchToAssaultRifle"
     AIRating=0.650000
     CurrentRating=0.650000
     Description="A recreational hunting weapon, featuring a firing trigger and a powerful integrated scope. "
     DisplayFOV=65.000000
     Priority=10
     CustomCrosshair=11
     CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
     InventoryGroup=4
     GroupOffset=3
     PickupClass=Class'ScrnWeaponPack.HuntingRiflePickup'
     PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-4.000000)
     BobDamping=6.000000
     AttachmentClass=Class'ScrnWeaponPack.HuntingRifleAttachment'
     IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
     ItemName="Hunting Rifle SE"
}
