
class PipebombLight extends Emitter;

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        FadeOut=True
        FadeIn=True
        UniformSize=True
        RespawnDeadParticles=True
        AutomaticInitialSpawning=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorMultiplierRange=(Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
        FadeOutStartTime=0.235000
        FadeInEndTime=0.235000
        MaxParticles=1
        Name="SpriteEmitter0"
        StartSizeRange=(X=(Min=4.000000,Max=4.000000),Y=(Min=4.000000,Max=4.000000),Z=(Min=4.000000,Max=4.000000))
        StartLocationRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=2.600000,Max=2.600000),Z=(Min=3.000000,Max=3.000000))
        CoordinateSystem=PTCS_Relative
        InitialParticlesPerSecond=1.000000
        Texture=Texture'kf_fx_trip_t.Misc.healingFX'
        LifetimeRange=(Min=0.500000,Max=0.500000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter0'

	bNoDelete=false
	AutoDestroy=False

}

