class NiceColtAttachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
    mTracerClass=Class'KFMod.KFLargeTracer'
    MovementAnims(0)="JogF_Single9mm"
    MovementAnims(1)="JogB_Single9mm"
    MovementAnims(2)="JogL_Single9mm"
    MovementAnims(3)="JogR_Single9mm"
    TurnLeftAnim="TurnL_Single9mm"
    TurnRightAnim="TurnR_Single9mm"
    CrouchAnims(0)="CHwalkF_Single9mm"
    CrouchAnims(1)="CHwalkB_Single9mm"
    CrouchAnims(2)="CHwalkL_Single9mm"
    CrouchAnims(3)="CHwalkR_Single9mm"
    CrouchTurnRightAnim="CH_TurnR_Single9mm"
    CrouchTurnLeftAnim="CH_TurnL_Single9mm"
    IdleCrouchAnim="CHIdle_Single9mm"
    IdleWeaponAnim="Idle_Single9mm"
    IdleRestAnim="Idle_Single9mm"
    IdleChatAnim="Idle_Single9mm"
    IdleHeavyAnim="Idle_Single9mm"
    IdleRifleAnim="Idle_Single9mm"
    FireAnims(0)="Fire_Single9mm"
    FireAnims(1)="Fire_Single9mm"
    FireAnims(2)="Fire_Single9mm"
    FireAnims(3)="Fire_Single9mm"
    FireAltAnims(0)="Fire_Single9mm"
    FireAltAnims(1)="Fire_Single9mm"
    FireAltAnims(2)="Fire_Single9mm"
    FireAltAnims(3)="Fire_Single9mm"
    FireCrouchAnims(0)="CHFire_Single9mm"
    FireCrouchAnims(1)="CHFire_Single9mm"
    FireCrouchAnims(2)="CHFire_Single9mm"
    FireCrouchAnims(3)="CHFire_Single9mm"
    FireCrouchAltAnims(0)="CHFire_Single9mm"
    FireCrouchAltAnims(1)="CHFire_Single9mm"
    FireCrouchAltAnims(2)="CHFire_Single9mm"
    FireCrouchAltAnims(3)="CHFire_Single9mm"
    HitAnims(0)="HitF_Single9mm"
    HitAnims(1)="HitB_Single9mm"
    HitAnims(2)="HitL_Single9mm"
    HitAnims(3)="HitR_Single9mm"
    PostFireBlendStandAnim="Blend_Single9mm"
    PostFireBlendCrouchAnim="CHBlend_Single9mm"
    MeshRef="ScrnWeaponPack_A.W_Colt_Python_3rd"
    bHeavy=True
    SplashEffect=Class'ROEffects.BulletSplashEmitter'
    CullDistance=5000.000000
}
