class NiceM41AAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
    WeaponPickupClass=class'NiceM41APickup'
    AmmoPickupAmount=66
    MaxAmmo=264
    InitialAmount=66
    PickupClass=class'NiceM41AAmmoPickup'
    IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
    IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
    ItemName="M41A 10 mm caseless ammunition"
}
