class KFIncendiaryExplosion extends KFNadeExplosion;

simulated function NadeLight()
{
    if ( !bFlashed && !Level.bDropDetail && (Instigator != None)
        && ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != None)) )
    {
        bDynamicLight = true;
        SetTimer(0.6, false);
    }
    else
        Timer();
}

defaultproperties
{
   Begin Object Class=SpriteEmitter Name=SpriteEmitter1
    FadeOut=True
    SpinParticles=True
    UseSizeScale=True
    UseRegularSizeScale=False
    UniformSize=True
    BlendBetweenSubdivisions=True
    Acceleration=(Z=100.000000)
    ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
    ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
    MaxParticles=50
    RespawnDeadParticles=False
    Name="SpriteEmitter1"
    StartLocationShape=PTLS_Sphere
    SpinsPerSecondRange=(X=(Max=1.000000))
    StartSpinRange=(X=(Max=1.000000))
    SizeScale(0)=(RelativeSize=-5.000000)
    StartSizeRange=(X=(Min=6.000000,Max=60.000000),Y=(Min=6.000000,Max=60.000000),Z=(Min=6.000000,Max=60.000000))
    Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
    TextureUSubdivisions=4
    TextureVSubdivisions=4
    LifetimeRange=(Min=0.801000,Max=1.000000)
    StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Max=100.000000))
End Object


Begin Object Class=SpriteEmitter Name=SpriteEmitter2
    FadeOut=True
    SpinParticles=True
    UniformSize=True
    BlendBetweenSubdivisions=True
    RespawnDeadParticles=False
    Acceleration=(Z=-200.000000)
    ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
    ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
    Name="SpriteEmitter2"
    StartLocationShape=PTLS_Sphere
    SphereRadiusRange=(Max=100.000000)
    SpinCCWorCW=(X=0.000000)
    SpinsPerSecondRange=(X=(Max=0.500000))
    StartSizeRange=(X=(Min=70.000000,Max=80.000000),Y=(Min=70.000000,Max=80.000000),Z=(Min=70.000000,Max=80.000000))
    Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
    TextureUSubdivisions=4
    TextureVSubdivisions=4
    LifetimeRange=(Min=0.401000,Max=0.550100)
    StartVelocityRange=(Z=(Min=100.000000,Max=1000.000000))
End Object


     LightRadius = 15
     LightType = LT_Flicker,
     LightBrightness = 1000
     LightHue = 30
     LightSaturation = 50


     Emitters(0)=SpriteEmitter'KFMod.KFIncendiaryExplosion.SpriteEmitter1'
     Emitters(1)=SpriteEmitter'KFMod.KFIncendiaryExplosion.SpriteEmitter2'
     
     Emitters(2)=none
     Emitters(3)=none
     Emitters(4)=none
     Emitters(5)=none

}
