class MuzzleFlash1stM99SniperRifle extends ROMuzzleFlash1st;

simulated function Trigger(Actor Other, Pawn EventInstigator)
{
	Emitters[0].SpawnParticle(2);
	Emitters[1].SpawnParticle(1);
}

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         AutomaticInitialSpawning=False
         BlendBetweenSubdivisions=True
         UseSubdivisionScale=True
         Opacity=0.500000
         CoordinateSystem=PTCS_Relative
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
         SizeScale(0)=(RelativeSize=1.500000)
         SizeScale(1)=(RelativeTime=0.800000,RelativeSize=4.500000)
         SizeScale(2)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=8.000000,Max=12.000000))
         DrawStyle=PTDS_Brighten
         Texture=Texture'Effects_Tex.Weapons.Karmuzzle_2frame'
         TextureUSubdivisions=2
         TextureVSubdivisions=1
         SubdivisionScale(0)=0.500000
         LifetimeRange=(Min=0.115000,Max=0.115000)
     End Object
     Emitters(0)=SpriteEmitter'SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         FadeOut=True
         RespawnDeadParticles=False
         UniformSize=True
         AutomaticInitialSpawning=False
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         Opacity=0.100000
         MaxParticles=1
         StartSizeRange=(X=(Min=65.000000,Max=65.000000))
         Texture=Texture'Effects_Tex.Smoke.MuzzleCorona1stP'
         LifetimeRange=(Min=0.350000,Max=0.350000)
     End Object
     Emitters(1)=SpriteEmitter'SpriteEmitter1'

