//=============================================================================
// ZombieHusk
//=============================================================================
// Husk burned up fire projectile launching zed pawn class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2009 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================
class NiceZombieHuskBase extends NiceMonster
    abstract;
var     float   NextFireProjectileTime; // Track when we will fire again
var()   float   ProjectileFireInterval; // How often to fire the fire projectile
var()   float   BurnDamageScale;        // How much to reduce fire damage for the Husk
//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
//         eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------
defaultproperties
{
    ProjectileFireInterval=5.500000
    BurnDamageScale=0.250000
    bFireImmune=True
    bCanBurn=False
    fuelRatio=0.000000
    clientHeadshotScale=1.100000
    MeleeAnims(0)="Strike"
    MeleeAnims(1)="Strike"
    MeleeAnims(2)="Strike"
    BleedOutDuration=6.000000
    ZapThreshold=0.750000
    bHarpoonToBodyStuns=False
    ZombieFlag=1
    MeleeDamage=15
    damageForce=70000
    bFatAss=True
    KFRagdollName="Burns_Trip"
    Intelligence=BRAINS_Mammal
    bCanDistanceAttackDoors=True
    bUseExtendedCollision=True
    ColOffset=(Z=36.000000)
    ColRadius=30.000000
    ColHeight=33.000000
    SeveredArmAttachScale=0.900000
    SeveredLegAttachScale=0.900000
    SeveredHeadAttachScale=0.900000
    PlayerCountHealthScale=0.100000
    OnlineHeadshotOffset=(X=20.000000,Z=55.000000)
    HeadHealth=200.000000
    PlayerNumHeadHealthScale=0.050000
    AmmunitionClass=Class'KFMod.BZombieAmmo'
    ScoringValue=17
    IdleHeavyAnim="Idle"
    IdleRifleAnim="Idle"
    MeleeRange=30.000000
    GroundSpeed=115.000000
    WaterSpeed=102.000000
    HealthMax=600.000000
    Health=600
    HeadHeight=1.000000
    HeadScale=1.350000
    AmbientSoundScaling=8.000000
    stoppingRecoveryRate=0.05
    MenuName="Nice Husk"
    MovementAnims(0)="WalkF"
    MovementAnims(1)="WalkB"
    MovementAnims(2)="WalkL"
    MovementAnims(3)="WalkR"
    WalkAnims(1)="WalkB"
    WalkAnims(2)="WalkL"
    WalkAnims(3)="WalkR"
    IdleCrouchAnim="Idle"
    IdleWeaponAnim="Idle"
    IdleRestAnim="Idle"
    DrawScale=1.400000
    PrePivot=(Z=22.000000)
    Skins(1)=Shader'KF_Specimens_Trip_T_Two.burns.burns_shdr'
    SoundVolume=200
    Mass=400.000000
    RotationRate=(Yaw=45000,Roll=0)
}
