class StunAmmoPickup extends KFAmmoPickup;

defaultproperties
{
     AmmoAmount=5
     InventoryType=Class'KFMod.StunAmmo'
     RespawnTime=0.000000
     PickupMessage="Found some Concussion Grenades"
     PickupSound=Sound'Inf_Weapons_Foley.AmmoPickup'
     PickupForce="AssaultAmmoPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'PatchStatics.StunPickup'
     TransientSoundVolume=0.400000
     CollisionRadius=10.000000
}
