class NiceThompsonDrumSMG extends NiceAssaultRifle;
defaultproperties
{
    bSemiAutoFireEnabled=False
    reloadPreEndFrame=0.132000
    reloadEndFrame=0.570000
    reloadChargeEndFrame=0.810000
    reloadMagStartFrame=0.347000
    reloadChargeStartFrame=0.670000
    MagazineBone="Magazine_Drum"
    MagCapacity=40
    ReloadRate=3.800000
    ReloadAnim="Reload"
    ReloadAnimRate=1.000000
    WeaponReloadAnim="Reload_IJC_spThompson_Drum"
    Weight=5.000000
    bHasAimingMode=True
    IdleAimAnim="Idle_Iron"
    StandardDisplayFOV=55.000000
    SleeveNum=0
    TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Thompson_Drum'
    bIsTier2Weapon=True
    MeshRef="KF_IJC_Summer_Weps1.ThompsonDrum"
    SkinRefs(1)="KF_IJC_Summer_Weapons.Thompson_Drum.thompson_drum_cmb"
    SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back"
    HudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum_unselected"
    SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum"
    PlayerIronSightFOV=65.000000
    ZoomedDisplayFOV=40.000000
    FireModeClass(0)=class'NiceThompsonDrumFire'
    FireModeClass(1)=Class'KFMod.NoFire'
    PutDownAnim="PutDown"
    SelectForce="SwitchToAssaultRifle"
    AIRating=0.550000
    CurrentRating=0.550000
    bShowChargingBar=True
    Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles."
    EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
    DisplayFOV=55.000000
    Priority=124
    InventoryGroup=3
    GroupOffset=20
    PickupClass=class'NiceThompsonDrumPickup'
    PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000)
    BobDamping=4.000000
    AttachmentClass=class'NiceThompsonDrumAttachment'
    IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
    ItemName="Rising Storm Tommy Gun"
    TransientSoundVolume=1.250000
}
