class NiceNailGunFire extends NiceShotgunFire;
simulated function bool ShouldBounce(){
    return true;
}
defaultproperties
{
    ProjPerFire=1
    KickMomentum=(X=-25.000000,Z=0.000000)
    ProjectileSpeed=9260.0
    bShouldBounce=True
    bCausePain=True
    bulletClass=class'NiceNail'
    maxVerticalRecoilAngle=0
    maxHorizontalRecoilAngle=0
    bRandomPitchFireSound=True
    FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M"
    StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S"
    NoAmmoSoundRef="KF_NailShotgun.KF_NailShotgun_Dryfire"
    DamageType=class'NiceDamTypeNailGun'
    DamageMax=66
    FireAnimRate=1.250000
    FireRate=0.300000
    AmmoClass=class'NiceNailGunAmmo'
    ShakeRotTime=3.000000
    ShakeOffsetTime=2.000000
    BotRefireRate=0.500000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNailGun'
    SpreadStyle=SS_None
    Spread=1125.000000
}