class NiceDamTypeHuskGunProjectileImpact extends NiceDamTypeFire;
static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth)
{
    HitEffects[0] = class'HitSmoke';
    if( VictimHealth <= 0 )
       HitEffects[1] = class'KFHitFlame';
    else if ( FRand() < 0.8 )
       HitEffects[1] = class'KFHitFlame';
}
static function AwardDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount)
{
    KFStatsAndAchievements.AddFlameThrowerDamage(Amount);
}
defaultproperties
{
    HeadShotDamageMult=1.500000
    bCheckForHeadShots=True
    WeaponClass=class'NiceHuskGun'
    DeathString="%k killed %o (Husk Gun)."
    FemaleSuicide="%o blew up."
    MaleSuicide="%o blew up."
    bRagdollBullet=True
    bBulletHit=True
    PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
    LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
    LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
    DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay'
    DeathOverlayTime=999.000000
    KDamageImpulse=10000.000000
    KDeathVel=300.000000
    KDeathUpKick=100.000000
    HumanObliterationThreshhold=200
}
