class AK47HAmmo extends KFAmmunition;

defaultproperties
{
     AmmoPickupAmount=35
     MaxAmmo=350
     InitialAmount=175
     PickupClass=Class'ScrnHMG.Ak47HAmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
     ItemName="AK47 bullets"
}
