class NiceJudgeAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
    KFPickupImage=Texture'KillingFloorHUD.ClassMenu.Deagle'
    AmmoAmount=5
    InventoryType=class'NiceJudgeAmmo'
    PickupMessage="Rounds (.45 ACP)"
    StaticMesh=None
}
