//=============================================================================
// WetTexture: Water amplitude used as displacement.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================

class WetTexture extends WaterTexture
	native
	noexport;

var(WaterPaint)				texture     SourceTexture;
var              transient  texture     OldSourceTex;
var transient pointer LocalSourceBitmap;

defaultproperties
{
}
