class ScrnRPGProj extends RPGProj;

defaultproperties
{
     ExplosionClass=Class'ScrnWeaponPack.ScrnRPGExplosion'
     StaticMeshRef="ScrnWeaponPack_SM.ScrnRPGProj"
     AmbientSoundRef="KF_LAWSnd.Rocket_Propel"
     BallisticCoefficient=0.900000
     bTrueBallistics=True
     MinFudgeScale=0.350000
     InitialAccelerationTime=0.500000
     Speed=3700.000000
     MaxSpeed=3700.000000
     LightBrightness=160.000000
     LightRadius=8.000000
     LifeSpan=4.000000
}
