class NiceHuskGunProjectile_Strong extends NiceHuskGunProjectile;
defaultproperties
{
    ExplosionEmitter=Class'KFMod.FlameImpact_Strong'
    FlameTrailEmitterClass=Class'KFMod.FlameThrowerHusk_Strong'
    ExplosionSoundVolume=2.000000
    ExplosionDecal=Class'KFMod.FlameThrowerBurnMark_Large'
}
