class ScrnZEDMKIIWeapon extends ZEDMKIIWeapon;

defaultproperties
{
     FireModeClass(1)=Class'ScrnBalanceSrv.ScrnZEDMKIIAltFire'
     PickupClass=Class'ScrnBalanceSrv.ScrnZEDMKIIPickup'
     ItemName="ZED GUN MKIISE"
}
