class GlowingEmberTip extends StaticMeshActor;

defaultproperties
{
     LightType=LT_Steady
     LightEffect=LE_QuadraticNonIncidence
     LightHue=25
     LightSaturation=20
     LightBrightness=150.000000
     LightRadius=5.000000
     bDynamicLight=True
}
