class NiceAA12Attachment extends NiceAttachment;
defaultproperties
{
    mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
    mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
    MovementAnims(0)="JogF_AA12"
    MovementAnims(1)="JogB_AA12"
    MovementAnims(2)="JogL_AA12"
    MovementAnims(3)="JogR_AA12"
    TurnLeftAnim="TurnL_AA12"
    TurnRightAnim="TurnR_AA12"
    CrouchAnims(0)="CHWalkF_AA12"
    CrouchAnims(1)="CHWalkB_AA12"
    CrouchAnims(2)="CHWalkL_AA12"
    CrouchAnims(3)="CHWalkR_AA12"
    WalkAnims(0)="WalkF_AA12"
    WalkAnims(1)="WalkB_AA12"
    WalkAnims(2)="WalkL_AA12"
    WalkAnims(3)="WalkR_AA12"
    CrouchTurnRightAnim="CH_TurnR_AA12"
    CrouchTurnLeftAnim="CH_TurnL_AA12"
    IdleCrouchAnim="CHIdle_AA12"
    IdleWeaponAnim="Idle_AA12"
    IdleRestAnim="Idle_AA12"
    IdleChatAnim="Idle_AA12"
    IdleHeavyAnim="Idle_AA12"
    IdleRifleAnim="Idle_AA12"
    FireAnims(0)="Fire_AA12"
    FireAnims(1)="Fire_AA12"
    FireAnims(2)="Fire_AA12"
    FireAnims(3)="Fire_AA12"
    FireAltAnims(0)="Fire_AA12"
    FireAltAnims(1)="Fire_AA12"
    FireAltAnims(2)="Fire_AA12"
    FireAltAnims(3)="Fire_AA12"
    FireCrouchAnims(0)="CHFire_AA12"
    FireCrouchAnims(1)="CHFire_AA12"
    FireCrouchAnims(2)="CHFire_AA12"
    FireCrouchAnims(3)="CHFire_AA12"
    FireCrouchAltAnims(0)="CHFire_AA12"
    FireCrouchAltAnims(1)="CHFire_AA12"
    FireCrouchAltAnims(2)="CHFire_AA12"
    FireCrouchAltAnims(3)="CHFire_AA12"
    HitAnims(0)="HitF_AA12"
    HitAnims(1)="HitB_AA12"
    HitAnims(2)="HitL_AA12"
    HitAnims(3)="HitR_AA12"
    PostFireBlendStandAnim="Blend_AA12"
    PostFireBlendCrouchAnim="CHBlend_AA12"
    MeshRef="KF_Weapons3rd2_Trip.AA12_3rd"
}
