class NiceM7A3MFire extends NiceFire;
defaultproperties
{
    ProjectileSpeed=21250.000000
    FireAimedAnim="Fire_Iron"
    RecoilRate=0.0085000
    maxVerticalRecoilAngle=120
    maxHorizontalRecoilAngle=60
    ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
    ShellEjectBoneName="Shell_eject"
    bAccuracyBonusForSemiAuto=True
    FireSoundRef="KF_M7A3Snd.M7A3_Fire_M"
    StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S"
    NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
    DamageType=class'NiceDamTypeM7A3M'
    DamageMin=70
    DamageMax=70
    Momentum=7000.000000
    bPawnRapidFireAnim=True
    TransientSoundVolume=1.800000
    FireLoopAnim="Fire"
    TweenTime=0.050000
    FireForce="AssaultRifleFire"
    FireRate=0.080000
    AmmoClass=class'NiceM7A3MAmmo'
    ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000)
    ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000)
    ShakeRotTime=2.500000
    ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=7.500000)
    ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
    ShakeOffsetTime=1.500000
    BotRefireRate=0.990000
    FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
    aimerror=42.000000
    Spread=500.0
    SpreadStyle=SS_Random
    minimalSpreadScale=0.0
    activeSpreadScale=0.0
    spreadGainedPerShot=0.25
    spreadLostPerSecond=0.5
}
