/**
 *      API that provides functions for working with chat.
 *      Copyright 2022 Anton Tarasenko
 *------------------------------------------------------------------------------
 * This file is part of Acedia.
 *
 * Acedia is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, version 3 of the License, or
 * (at your option) any later version.
 *
 * Acedia is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Acedia.  If not, see <https://www.gnu.org/licenses/>.
 */
class OldSchoolZedsAddon extends FeatureConfig
    perobjectconfig
    config(LZOldSchoolZedsAddon);

//  Fleshpound Chaingunner does not use incendiary rounds
var public config bool bDisableIncendiaryRounds;
//  Fleshpound Chaingunner no longer has resistance to burned damagetype
var public config bool bDisableIncendiaryResistance;
//  Explosive Pound is nerfed.
var public config bool bNerfEP;
//  Bloat uses 2.5 puke behavior
var public config bool bEnableOldBloatPuke;
//  Crawler uses 2.5 leaping behavior
var public config bool bEnableOldCrawlerBehaviour;
//  Swaps Siren Scream Damage type, causing explosives to explode
var public config bool bEnableSirenNadeBoom;
//  Use 2.5 Scrake behavior: No rage charging.
var public config bool bEnableOldScrakeBehavior;
//  Use 2.5 Fleshpound behavior: No LoS rage and 10 second long rage.
var public config bool bEnableOldFleshpoundBehavior;

protected function HashTable ToData()
{
    local HashTable data;

    data = __().collections.EmptyHashTable();
    data.SetBool(P("bDisableIncendiaryRounds"), bDisableIncendiaryRounds);
    data.SetBool(
        P("bDisableIncendiaryResistance"),
        bDisableIncendiaryResistance);
    data.SetBool(P("bNerfEP"), bNerfEP);
    data.SetBool(P("bEnableOldBloatPuke"), bEnableOldBloatPuke);
    data.SetBool(P("bEnableOldCrawlerBehaviour"), bEnableOldCrawlerBehaviour);
    data.SetBool(P("bEnableSirenNadeBoom"), bEnableSirenNadeBoom);
    data.SetBool(P("bEnableOldScrakeBehavior"), bEnableOldScrakeBehavior);
    data.SetBool(
        P("bEnableOldFleshpoundBehavior"),
        bEnableOldFleshpoundBehavior);
    return data;
}

protected function FromData(HashTable source)
{
    if (source == none) {
        return;
    }
    bDisableIncendiaryRounds
        = source.GetBool(P("bDisableIncendiaryRounds"), false);
    bDisableIncendiaryResistance
        = source.GetBool(P("bDisableIncendiaryResistance"), false);
    bNerfEP
        = source.GetBool(P("bNerfEP"), false);
    bEnableOldBloatPuke
        = source.GetBool(P("bEnableOldBloatPuke"), false);
    bEnableOldCrawlerBehaviour
        = source.GetBool(P("bEnableOldCrawlerBehaviour"), false);
    bEnableSirenNadeBoom
        = source.GetBool(P("bEnableSirenNadeBoom"), false);
    bEnableOldScrakeBehavior
        = source.GetBool(P("bEnableOldScrakeBehavior"), false);
    bEnableOldFleshpoundBehavior
        = source.GetBool(P("bEnableOldFleshpoundBehavior"), false);
}

protected function DefaultIt()
{
    bDisableIncendiaryRounds        = false;
    bDisableIncendiaryResistance    = false;
    bNerfEP                         = false;
    bEnableOldBloatPuke             = false;
    bEnableOldCrawlerBehaviour      = false;
    bEnableSirenNadeBoom            = false;
    bEnableOldScrakeBehavior        = false;
    bEnableOldFleshpoundBehavior    = false;
}

defaultproperties
{
    configName = "LZOldSchoolZedsAddon"
    bDisableIncendiaryRounds        = false
    bDisableIncendiaryResistance    = false
    bNerfEP                         = false
    bEnableOldBloatPuke             = false
    bEnableOldCrawlerBehaviour      = false
    bEnableSirenNadeBoom            = false
    bEnableOldScrakeBehavior        = false
    bEnableOldFleshpoundBehavior    = false
}