class FlameThrowerAttachment extends KFMeleeAttachment;//KFWeaponAttachment;

defaultproperties
{
    MeshRef="KF_Weapons3rd_Trip.Flamethrower_3rd"

    MovementAnims(0)=JogF_Flamethrower
    MovementAnims(1)=JogB_Flamethrower
    MovementAnims(2)=JogL_Flamethrower
    MovementAnims(3)=JogR_Flamethrower
    CrouchAnims(0)=CHwalkF_Flamethrower
    CrouchAnims(1)=CHwalkB_Flamethrower
    CrouchAnims(2)=CHwalkL_Flamethrower
    CrouchAnims(3)=CHwalkR_Flamethrower
    WalkAnims(0)=WalkF_Flamethrower
    WalkAnims(1)=WalkB_Flamethrower
    WalkAnims(2)=WalkL_Flamethrower
    WalkAnims(3)=WalkR_Flamethrower
    AirStillAnim=JumpF_Mid
    AirAnims(0)=JumpF_Mid
    AirAnims(1)=JumpF_Mid
    AirAnims(2)=JumpL_Mid
    AirAnims(3)=JumpR_Mid
    TakeoffStillAnim=JumpF_Takeoff
    TakeoffAnims(0)=JumpF_Takeoff
    TakeoffAnims(1)=JumpF_Takeoff
    TakeoffAnims(2)=JumpL_Takeoff
    TakeoffAnims(3)=JumpR_Takeoff
    LandAnims(0)=JumpF_Land
    LandAnims(1)=JumpF_Land
    LandAnims(2)=JumpL_Land
    LandAnims(3)=JumpR_Land

    TurnRightAnim=TurnR_Flamethrower
    TurnLeftAnim=TurnL_Flamethrower
    CrouchTurnRightAnim=CH_TurnR_Flamethrower
    CrouchTurnLeftAnim=CH_TurnL_Flamethrower
    IdleRestAnim=Idle_Flamethrower//Idle_Rest
    IdleCrouchAnim=CHIdle_Flamethrower
    IdleSwimAnim=Swim_Tread
    IdleWeaponAnim=Idle_Flamethrower//Idle_Rifle
    IdleHeavyAnim=Idle_Flamethrower//Idle_Biggun
    IdleRifleAnim=Idle_Flamethrower//Idle_Rifle
    IdleChatAnim=Idle_Flamethrower
    FireAnims(0)=Fire_Flamethrower
    FireAnims(1)=Fire_Flamethrower
    FireAnims(2)=Fire_Flamethrower
    FireAnims(3)=Fire_Flamethrower
    FireAltAnims(0)=Fire_Flamethrower
    FireAltAnims(1)=Fire_Flamethrower
    FireAltAnims(2)=Fire_Flamethrower
    FireAltAnims(3)=Fire_Flamethrower
    FireCrouchAnims(0)=CHFire_Flamethrower
    FireCrouchAnims(1)=CHFire_Flamethrower
    FireCrouchAnims(2)=CHFire_Flamethrower
    FireCrouchAnims(3)=CHFire_Flamethrower
    FireCrouchAltAnims(0)=CHFire_Flamethrower
    FireCrouchAltAnims(1)=CHFire_Flamethrower
    FireCrouchAltAnims(2)=CHFire_Flamethrower
    FireCrouchAltAnims(3)=CHFire_Flamethrower
    HitAnims(0)=HitF_Flamethrower
    HitAnims(1)=HitB_Flamethrower
    HitAnims(2)=HitL_Flamethrower
    HitAnims(3)=HitR_Flamethrower
    PostFireBlendStandAnim=Blend_Flamethrower
    PostFireBlendCrouchAnim=CHBlend_Flamethrower

    WeaponAmbientScale=2.0
}
