Class FakedHopMine extends Actor;

defaultproperties
{
     DrawType=DT_Mesh
     bAlwaysRelevant=True
     bReplicateMovement=False
     bSkipActorPropertyReplication=True
     RemoteRole=ROLE_None
     Mesh=SkeletalMesh'ScrnWeaponPack_A.HopMineM'
     DrawScale=0.600000
     bBlockHitPointTraces=False
}
